﻿
//==============================================================================
// Axeman_anim.txt
//==============================================================================

//==============================================================================
define Egyptian2HandAxe
{
   SetSelector
   {
     set hotspot
     {
        version
        {
         Visual Attachments A Axe Wood
        }
     }    
   }
}
//==============================================================================
define head
{
   SetSelector
   {
      techlogic none/heavy infantry/champion infantry
      set hotspot
      {
         version
         {
            Visual Cavalry G Prodromos Head Standard
         }
      }
      set hotspot
      {
         version
         {
            Visual Cavalry G Prodromos Head Copper
         }
      }
      set hotspot
      {
         version
         {
            Visual Cavalry G Prodromos Head Copper
         }
      }
   }
}
//==============================================================================
anim Idle
{
   SetSelector
   {
                        techlogic none/medium infantry/heavy infantry/champion infantry
			set hotspot
			{
				version
				{
					Visual Infantry A Axeman_idleA
ReplaceTexture Infantry E Axeman Head Standard/AOE Villager head
ReplaceTexture Infantry E Axeman Standard/infantry g clubman standard
				Connect TopOfHead Head hotspot
					connect RightHand Egyptian2HandAxe hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry A Axeman_idleA
ReplaceTexture Infantry E Axeman Head Standard/AOE Villager head
ReplaceTexture Infantry E Axeman Standard/infantry g clubman copper
				Connect TopOfHead Head hotspot
					connect RightHand Egyptian2HandAxe hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry A Axeman_idleA
ReplaceTexture Infantry E Axeman Head Standard/AOE Villager head
ReplaceTexture Infantry E Axeman Standard/infantry g clubman bronze
				Connect TopOfHead Head hotspot
					connect RightHand Egyptian2HandAxe hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry A Axeman_idleA
ReplaceTexture Infantry E Axeman Head Standard/AOE Villager head
ReplaceTexture Infantry E Axeman Standard/infantry g clubman iron
				Connect TopOfHead Head hotspot
					connect RightHand Egyptian2HandAxe hotspot
				}
			}
   }
}

//==============================================================================
anim walk
{
   SetSelector
   {
                        techlogic none/medium infantry/heavy infantry/champion infantry
			set hotspot
			{
				version
				{
					Visual Infantry A Axeman_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag FootstepLeft 0.30 true   
               tag FootstepRight 0.80 true   
//-- end auto generated section
ReplaceTexture Infantry E Axeman Head Standard/AOE Villager head
ReplaceTexture Infantry E Axeman Standard/infantry g clubman standard
				Connect TopOfHead Head hotspot
					connect RightHand Egyptian2HandAxe hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry A Axeman_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag FootstepLeft 0.30 true   
               tag FootstepRight 0.80 true   
//-- end auto generated section
ReplaceTexture Infantry E Axeman Head Standard/AOE Villager head
ReplaceTexture Infantry E Axeman Standard/infantry g clubman copper
				Connect TopOfHead Head hotspot
					connect RightHand Egyptian2HandAxe hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry A Axeman_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag FootstepLeft 0.30 true   
               tag FootstepRight 0.80 true   
//-- end auto generated section
ReplaceTexture Infantry E Axeman Head Standard/AOE Villager head
ReplaceTexture Infantry E Axeman Standard/infantry g clubman bronze
				Connect TopOfHead Head hotspot
					connect RightHand Egyptian2HandAxe hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry A Axeman_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag FootstepLeft 0.30 true   
               tag FootstepRight 0.80 true   
//-- end auto generated section
ReplaceTexture Infantry E Axeman Head Standard/AOE Villager head
ReplaceTexture Infantry E Axeman Standard/infantry g clubman iron
				Connect TopOfHead Head hotspot
					connect RightHand Egyptian2HandAxe hotspot
				}
			}
   }
}

//==============================================================================
anim Attack
{
   SetSelector
   {
                        techlogic none/medium infantry/heavy infantry/champion infantry
			set hotspot
			{
				version
				{
					Visual Infantry A Axeman_attackA
					length 1.3
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.58 true   
               tag GenericSound 0.40 true   
               tag SpecificSoundSet 0.46 false SwordSwing checkVisible 
//-- end auto generated section
// Hacked by GTS because animation too long
ReplaceTexture Infantry E Axeman Head Standard/AOE Villager head
ReplaceTexture Infantry E Axeman Standard/infantry g clubman standard
				Connect TopOfHead Head hotspot
					connect RightHand Egyptian2HandAxe hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry A Axeman_attackA
					length 1.3
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.58 true   
               tag GenericSound 0.40 true   
               tag SpecificSoundSet 0.46 false SwordSwing checkVisible 
//-- end auto generated section
// Hacked by GTS because animation too long
ReplaceTexture Infantry E Axeman Head Standard/AOE Villager head
ReplaceTexture Infantry E Axeman Standard/infantry g clubman copper
				Connect TopOfHead Head hotspot
					connect RightHand Egyptian2HandAxe hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry A Axeman_attackA
					length 1.3
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.58 true   
               tag GenericSound 0.40 true   
               tag SpecificSoundSet 0.46 false SwordSwing checkVisible 
//-- end auto generated section
// Hacked by GTS because animation too long
ReplaceTexture Infantry E Axeman Head Standard/AOE Villager head
ReplaceTexture Infantry E Axeman Standard/infantry g clubman bronze
				Connect TopOfHead Head hotspot
					connect RightHand Egyptian2HandAxe hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry A Axeman_attackA
					length 1.3
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.58 true   
               tag GenericSound 0.40 true   
               tag SpecificSoundSet 0.46 false SwordSwing checkVisible 
//-- end auto generated section
// Hacked by GTS because animation too long
ReplaceTexture Infantry E Axeman Head Standard/AOE Villager head
ReplaceTexture Infantry E Axeman Standard/infantry g clubman iron
				Connect TopOfHead Head hotspot
					connect RightHand Egyptian2HandAxe hotspot
				}
			}
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
                        techlogic none/medium infantry/heavy infantry/champion infantry
			set hotspot
			{
				version
				{
					Visual Infantry A Axeman_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.00 false MaleDeath checkVisible 
//-- end auto generated section
ReplaceTexture Infantry E Axeman Head Standard/AOE Villager head
ReplaceTexture Infantry E Axeman Standard/infantry g clubman standard
				Connect TopOfHead Head hotspot
					connect RightHand Egyptian2HandAxe hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry A Axeman_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.00 false MaleDeath checkVisible 
//-- end auto generated section
ReplaceTexture Infantry E Axeman Head Standard/AOE Villager head
ReplaceTexture Infantry E Axeman Standard/infantry g clubman copper
				Connect TopOfHead Head hotspot
					connect RightHand Egyptian2HandAxe hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry A Axeman_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.00 false MaleDeath checkVisible 
//-- end auto generated section
ReplaceTexture Infantry E Axeman Head Standard/AOE Villager head
ReplaceTexture Infantry E Axeman Standard/infantry g clubman bronze
				Connect TopOfHead Head hotspot
					connect RightHand Egyptian2HandAxe hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry A Axeman_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.00 false MaleDeath checkVisible 
//-- end auto generated section
ReplaceTexture Infantry E Axeman Head Standard/AOE Villager head
ReplaceTexture Infantry E Axeman Standard/infantry g clubman iron
				Connect TopOfHead Head hotspot
					connect RightHand Egyptian2HandAxe hotspot
				}
			}
   }
}

//==============================================================================
anim Bored
{
   SetSelector
   {
                        techlogic none/medium infantry/heavy infantry/champion infantry
			set hotspot
			{
				version
				{
					Visual Infantry A Axeman_boredA
ReplaceTexture Infantry E Axeman Head Standard/AOE Villager head
ReplaceTexture Infantry E Axeman Standard/infantry g clubman standard
				Connect TopOfHead Head hotspot
					connect RightHand Egyptian2HandAxe hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry A Axeman_boredA
ReplaceTexture Infantry E Axeman Head Standard/AOE Villager head
ReplaceTexture Infantry E Axeman Standard/infantry g clubman copper
				Connect TopOfHead Head hotspot
					connect RightHand Egyptian2HandAxe hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry A Axeman_boredA
ReplaceTexture Infantry E Axeman Head Standard/AOE Villager head
ReplaceTexture Infantry E Axeman Standard/infantry g clubman bronze
				Connect TopOfHead Head hotspot
					connect RightHand Egyptian2HandAxe hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry A Axeman_boredA
ReplaceTexture Infantry E Axeman Head Standard/AOE Villager head
ReplaceTexture Infantry E Axeman Standard/infantry g clubman iron
				Connect TopOfHead Head hotspot
					connect RightHand Egyptian2HandAxe hotspot
				}
			}
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
                        techlogic none/medium infantry/heavy infantry/champion infantry
			set hotspot
			{
				version
				{
					Visual Infantry A Axeman_flailA
ReplaceTexture Infantry E Axeman Head Standard/AOE Villager head
ReplaceTexture Infantry E Axeman Standard/infantry g clubman standard
				Connect TopOfHead Head hotspot
					connect RightHand Egyptian2HandAxe hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry A Axeman_flailA
ReplaceTexture Infantry E Axeman Head Standard/AOE Villager head
ReplaceTexture Infantry E Axeman Standard/infantry g clubman copper
				Connect TopOfHead Head hotspot
					connect RightHand Egyptian2HandAxe hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry A Axeman_flailA
ReplaceTexture Infantry E Axeman Head Standard/AOE Villager head
ReplaceTexture Infantry E Axeman Standard/infantry g clubman bronze
				Connect TopOfHead Head hotspot
					connect RightHand Egyptian2HandAxe hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry A Axeman_flailA
ReplaceTexture Infantry E Axeman Head Standard/AOE Villager head
ReplaceTexture Infantry E Axeman Standard/infantry g clubman iron
				Connect TopOfHead Head hotspot
					connect RightHand Egyptian2HandAxe hotspot
				}
			}
   }
}